Some might party a little too hardy but how does that tie into how these satyrs play mechanically
Ive been harping on about playing more board wipes for longer than many of you reading this review, Im sure, but Wizards are dropping more and more sweet wipes for Commander that solve the (imaginary, pretend) issue of them being dead late, or a tempo loss to play
Pair it with something that untaps creatures when it enters the battlefield, and the loop creates infinite hasty tokens, which usually ends the game on the spot
Additions: Cuts: And here's the deck with the upgrades installed: Further Upgrades Here are some cards that I would've added if I had a higher budget
Seven mana is a lot of this kind of effect, especially when the tokens are ephemeral
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