In the late game, being able to put a counterspell back on the top of our deck to use the next turn is nice, and getting back Into the Story to draw four more cards is a great deal
Then, whenever you cast a spell of the chosen type, you get to create a token of that card
This is a fun, themed deck, that is sure to frustrate your opponents as they find you gaining life faster than they can do damage
Its best role is as a finisher enabled by ramp and cost reduction or as an outlet for infinite mana
Thats why haste will be vital to taking full advantage of your eight-mana investment, and the perfect card for this is Surrak and Goreclaw from March of the Machine
Re-targeting a removal spell from your commander to your opponents is hilarious fun when theyre not expecting it