Against: Again, I think I struggle to purposefully remove powerful interaction, especially a card that has such a large card disadvantage built in, from the larger EDH cardpool
Dark Depths Dark Depths has had several archetypes built around it because its easy to win the game with a 20/20 flying indestructible creature, often leaving your opponent with a very small window to interact
Well, more than two, but the two we want to talk about are Freyalise, Llanowars Fury, and Tyvar Kell, both of whom can spit out tokens among other things
White tends to have the most narrow draw options, with cards like [card]Kor Spiritdancer[/card] or [card]Mentor of the Meek[/card] that fall into very specific deck archetypes
The commons and uncommons in Set Boosters tell little stories, and there's always the chance of opening a card from The List
Best known for his infinite combo shenanigans across formats, Yawgmoth appears repeatedly as a bad guy in the lore and the game