First, Wizards of the Coast radically re-imagined their release plans, going from a two-set block system to a single-set block system
You can only cast it after you discard a card, but once its in play, it tutors The Underworld Cookbook and uses food permanents as deadly removal
Another commander that cares about how many times youve recast it from the commander zone, Marath, Will of the Wild has the potential to be a threat in the early, mid, and late game
This incredibly powerful card costs a staggering eight ink to play, but then can quest for four lore each round and cannot be challenged by an opponent unless they have the Evasive ability
It can kill planswalkers, block effectively or put people into range of being one shot by a lot of your big cards
On top of that, the raid ability gives you a Treasure token, making Lara a great payoff for legend-matters decks that want to resurrect other long-lost precious artifacts