As we've talked about before, during our combo turns, we literally draw our entire deck and end up with 10 or 20 mana floating, which means we'll draw into our one Craterhoof Behemoth sooner or later, cast it, and have a board full of the biggest Elves in the history of Magic thanks to Hoof's enters-the-battlefield ability
they can attack, block, and be targeted by spells that affect creatures
Attacking and making an Angel for a combat to smash for six instead of two is a powerful ability on the third turn
The only catch is that these cards must have mana values one, two, and three, respectively
I cant wait to see how people break this card
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