However, the powers that be decided they don't want a creature type that had rules text associated with it (Wall and Legend were creature types with rules related to them, but no other creature type like elf or goblin had any rules) so they decided to remove the rules from all walls and give them the ability defender
While white removal tends to give an opponent something in return for the removed creature, it never outweighs the benefit of removing another player's most key assets

LIST OF SHEETS: S?rie: Bleu = 8 Blue Cards - Dark Version S?rie: Bleu = 8 Blue Cards - Light Version Djinn bondissant - Bouncing Djinn - Beta and Alpha Cruel dilemme - Cruel Dilemma - Beta and Alpha Argoss l'illusioniste - Argoss the Illusionist - Only in Beta Agent temporel - Temporal Agent - Beta and Alpha Djinn Denim - Denim Djinn - Beta and Alpha D?voreur d'esprit - Mind Eater - Beta and Alpha Apprenti Clone - Apprentice Clone - Beta and Alpha Abondance Ancestrale - Ancestral Abundance - Only in Beta S?rie: Bleu = 8 Blue Cards - Dark Version S?rie: Bleu = 8 Blue Cards - Light Version Transfert mental - Mental Transfer - Beta and Alpha N?cr?ne - N?cr?ne - Beta and Alpha Mauvaise surprise - Bad Surprise - Only in Beta Tribunal marin - Marine Court - Only in Beta Le choix du ma?tre - Master's Choice - Only in Beta Rappel - Reminder - Beta and Alpha Ne m'oublie pas - Forget me not - Beta and Alpha M?galodon - Megalodon - Only in Beta S?rie Bleu: + Dor?e = 7 Blue Cards + 1 Golden Card - Dark Version S?rie Bleu: + Dor?e = 7 Blue Cards + 1 Golden Card - Light Version Gaharn, chef de guerre - Gaharn, Warchief - Beta and Alpha Faveur de Lat-Nam - Lat-Nam's Boon - Beta and Alpha Domination majeure - Major Domination - Beta and Alpha Djinn enchant

The gate deck really did have everything powerful, efficient (after discount) creatures with evasion, a sweeper that could often be one-sided, a massive card advantage engine in Guild Summit, stabilization against aggro decks via Archway Angel, and recursion with Gate Colossus
See also: Phantasmal Flames guide, Ascended Heroes guide, Master set collecting guide Will Mega Evolutions cards hold their value long-term? MHR cards have the strongest case - PSA 10 populations under 500 copies each, extreme pull rate scarcity, and Legends: Z-A demand providing a demand floor
It's the most Timmy green card in the set, and I'm not complaining