I like Anim Pakal and Krenko in Isshin as my first picks, because the former doesnt have to attack to get the trigger, and the latter provides you with untapped tokens that cant just be chumped during combat
Accessibility means there shouldnt be too many obstacles between the cards you want to sell and the cash you want instead
I love the idea of gating progress for the first pack behind, say, having to have three characters questing on the same turn
Ill be considering unbans across formats, in Legacy, Modern, Pioneer and Commander
If I know that the token deck is going to overrun me in almost every game, I am not going to back down and let that player build
Square Cuts: Sometimes a card misses the die-cutting process that rounds its corners, leaving it with one or more sharp, square corners