Gone are the days people would run commanders just because they were the colours they wanted access to Card advantage every top commander provides card advantage in some way, whether its literally drawing cards, card selection via scrying or similar, bringing cards back from the graveyard, tutoring, or even producing permanents such as tokens
Rather than questing, you can exert Dumbo and pay one ink to gain one lore and draw a card, with card draw always being a useful addition
You can clear your opponents board while gaining lore and keeping your characters but it takes planning
Ive had the most fun playing around Human Torch, but it handles very differently depending on who helms it
A pack of 12 randomized cards contains: 6 Common cards 3 Uncommon cards 2 Rare (or higher rarity) cards 1 Foil card of random rarity Each player needs a 60-card deck of Disney Lorcana TCG cards to play
But heres where the FF twist comes in: when you drop one of these artifacts, you can also summon a 1/1 Hero creature token