These are either incredibly conditional, inefficient, or just plain awful
#8: Seasoned Pyromancer This card has been the most challenging to evaluate, and Ive found myself trying to look at it in comparison to Bazaar Trademage, since they feature similar effects
Use card sleeves for protection, with clear sleeves for proxies
As a result of all this, a new Jund-coloured Lands-in-Graveyard Legend is right up my alley
Notably, they can't try to remove the face-down creatures before counters are placed on them
He has a strong form of protection which usually requires a player to sacrifice something very valuable, and he can even start drawing you cards once your hand gets depleted