It deals with many problematic permanents, resets counter engines or planeswalkers ready to ultimate, and is awesome with mill effects
I tried to guess which cards with this ability would be the best in Commander, but my reasoning was somewhat flawed
The most fearsome builds of this commander Ive encountered lean heavily into artifact ramp and black board wipes like Toxic Deluge and Damnation to control the board until it overwhelms its opponents with the monsters of the deep
Wrenn and Six Wrenn and Six is a card from Modern Horizons that may seem unassuming, but, in actuality, it's the backbone of the early game for a lot of the four and five-color decks in the format, namely the Indomitable Creativity and Omnath decks
These tokens are quite substantial and can be utilized in a variety of ways
Possibly one opponent dead and a selective board wipe, plus you keep your artifact mana and lands to power your stuff out again quickly