Unlike mass creature destruction, from which you could rebuild, or game-ending cards, land destruction largely stretches the game time out a painful amount
That problem is hexproof
Key Enablers This should go without saying, but if you're drafting a dedicated mill-yourself deck, you're going to need a lot of ways to put cards into your own graveyard
This card was already strong in some of the previous lists, but in addition to this list having more uses for the tokens, the deck also takes advantage of the fact that Dark Salvation is only one mana value while in the graveyard, meaning that Dreadhorde Arcanist can flash it back
These are some criteria youll want to look out for when choosing a value commander: Good color identity
On top of that, what does it say about delve when it works hand-in-hand with one of the most degenerate mechanics of all time