One Deck ran a small Sky Striker package in the Deck as well, since you could use it to board break with Sky Striker Mecha - Widow Anchor, Sky Striker Maneuver - Afterburners!, or Sky Striker Maneuver - Jamming Waves!, secure your OTK by Sky Striker Mecha - Eagle Booster, or using Sky Striker Mecha - Hornet Drones to summon a Token to Link into Sky Striker Ace - Kagari, recover the Hornet Drones, swap the Kagari for Sky Striker Ace - Kaina or Sky Striker Ace - Hayate, use the other Hornet Drones Token to summon a 2nd Link, and then go into your Double Headed Anger Knuckle, all of this accessible with Sky Striker Mobilize - Engage
Chaos Warp You could argue that Chaos Warp and similar effects dont really belong on this list, since they have the chance of whiffing and not replacing the card they remove
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While not as consistently dominant as Tier 1, success often hinges on strong piloting, matchup knowledge, and potentially a favorable meta or some luck for consistent top finishes
C Common Twin-Headed Behemoth X WIND Level 3 [ DragonEffect ] ATK 1500 DEF 1200 During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000
ATK: 0 / DEF: 0 "Omega, The Primordial End" Level 12 DARK Fiend Effect: 5 "Primordial" monsters with different names