When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers
Here are all of the budget instant speed green card draw spells you can include in your decks: Charge Through Target creature gains trample until end of turn Draw a card Hunters Insight Choose target creature you control Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards Inspiring Call Draw a card for each creature you control with a +1/+1 counter on it Those creatures gain indestructible until end of turn Viridescent Wisps Target creature becomes green and gets +1/+0 until end of turn Draw a card Warriors Lesson Until end of turn, up to two target creatures you control each gain Whenever this creature deals combat damage to a player, draw a card Here is a pre-populated list of all of those 2 mana instant speed green card draw spells I was mentioning
The only thing this card cant do is become ink, which feels like a fair tradeoff
Some of these cards are just flat-out good, and others depend a lot on what kind of decks are seeing play
With Hydra Omnivore, you can send attack any opponent where it will definitely get through (someone with no blockers, for example) and every opponent takes the hit
Hei Bai cuts right to your deck's primary value engine and puts them into play