Jund has another viable option against Blue Moon in game one - it can play very aggressively, moving forward on the spectrum towards the red dot
For the pump, you might think a card like Spirit Mantle would work well, but if Bruse Tarl gets protection from creatures it would mean he couldn't target himself to give himself double-strike
The fifth, Esper, had an interesting problem
This is mostly to avoid the look of impropriety, as being able to see the back of the card means theres the possibility of marking (i.e., putting marks on certain cards so you can tell when they pop up in your deck without drawing/scrying them)
Stet, Draconic Proofreaders white ability helps to make sure that the damage will resolve
A creature that dies into a Treasure isnt terrible, though black and red have 1-mana options that may nudge this out