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Doing this at instant speed before your turn is advantageous by hopefully gassing up your hand, plus you can go deep with graveyard synergies
It provides artifact tokens, it provides draw, and it has a great combat ability based on sacrifice
This guide compares creatures and rocks, explores how each color ramps, and highlights traditional dorks, cost reducers, treasure engines, and command-zone options - helping you pick the right ramp for your Commander deck
Get a dork or land in them
If a player loses in the Commander game, then all their phase-out permanents are put in the deck box