At the beginning of your upkeep, if you haven't been dealt combat damage since your last turn, you draw a card and you lose 1 life
Extra combat cards, like Genji Glove, are great here too, letting you multiply multiple spells each turn
Deep Analysis Deep Analysis always gets cut from my normal decks, although that flashback looks tempting
For just one ink, you're getting a 2/1 strength and willpower character who, once per turn, lets you discard a card to give it an additional lore point and Evasive until the end of your turn
You can cast the exiled card if the token that attacked is still in combat, if it's left combat, if it's left the battlefield, or even if combat is over
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