Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white
Guskin adds that this system also means there's no player elimination, which is better for a 'friendly multiplayer experience.' "Rather than counting down players' life totals, and you're eliminated when you get to zero, we wanted to count up towards a victory condition where anybody could win until the very end." The other major innovation is Riftbound's resource system
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle
It's a key card in 12 combos
Diabolic Vision has a strange creature with glowing eyes and way too long hands being creepy outside someone's window
However, for each format, you'll also have to consider which cards are on the ban list