the higher you go on the ladder, the more in-game rewards youll earn at the end of the season
Then theres the additional costs for cards and abilities, but more importantly as graveyard hate
You can Vibrance via evoke using two red mana to deal three damage to any target, or if you pay two green mana, you can search your deck for a basic land, reveal it, place it in your hand, and gain two life
The size of these combined with vigilance means theyre always a threat, and if you happen to have this and Diregraf Colossus out then youll likely be getting three Zombies per Zombie, and thats just pure value
Artifact Ramp Talisman of (Impulse) 7.5 For some reason I have a bias against these
Five more cards offer damage spells, the remaining 8 allow the player to, for example, boost their own creatures, draw cards, or gain life points