You have to play some movement cost reduction in your deck for this to make any sense
The others being Oloro, Ageless Ascetic, Arahbo, Roar of the World, and The Ur-Dragon always seemed strong but fine to me
This super rare Aladdin is one of rubys marquee cards providing a strong body that earns you two lore while draining two from your opponent when banishing an opposing character
By modern standards these lands are somewhat weak as they cannot be used in conjunction with Fetch Lands, but it's important to remember that the original Onslaught era Fetch Lands were a long ways away at this point
He does give Izzet guild decks more reasons to stock up on Izzet Guildgates, which provide flexibility to cast him on curve
I'm not convinced this game is evidence that certain cards don't belong in more casual games, but our Thursday night games are never perfectly power-balanced