You build up an impressive board, play Yorion, exile all your nonland permanents, crack your Nevinyrral's Disk or play a wrath of some sort and you should be set up to be able to swing out on your next turn
What does this look like in the world of Magic
30% of Play boosters (but, interestingly, not Collector boosters) have Art cards, and 5% of Play boosters have art cards with a gold-stamped artist signature or Planeswalker symbol
Whats your favorite adventure card
And some, like Solemn Simulacrum, do both
Both of these Locations don't have a unique ability, but they ease the player into using them by being cheap, ink cost-wise, while also gaining you one lore at the start of your turn, so long as the locations stay on the field