The optimal sequence of our commanders would be some ramp on turn 1 or 2, turn 3 Sophina, followed by Turn 4 Elmar, a second spell, and then swing
The only expectation to this is if you can kill all your opponents (or your last one) in one go
If you want to catch previous runs with the deck, you can find them over on our Youtube channel
Simply fill a deck with lower-cost instant sorceries, and flying creatures, then cast away and watch Balmor and all other creatures on the board get huge and smash through any opponent's defense
It's dealt simultaneously, and lingers between turns, so it's often not worth wasting valuable questing time on an even trade
MAY CONTAIN ART CARDSFound only in Play Boosters, some packs contain an Art card showcasing a piece of art from the Duskmourn: House of Horror set and may even feature a foil signature from the artist