Genuine Japanese cards typically have a distinctive texture, specific colour saturation, and particular text clarity
These cards can take a bit more planning ahead to be most effective, but can create some incredible strategies to hinder opponents quickly
Genie, Powers Unleashed can quest for three lore every turn, which can very quickly add up with your other characters in the late game
Memory Worm Memory Worm is a small 1/1 alien worm with a paradox ability that deals 2 damage and causes an opponent to discard and then draw a card whenever you cast spells from anywhere other than your hand
Fraying Sanity's triggered ability counts the number of cards that were put into the enchanted player's graveyard during the turn, even if Fraying Sanity wasn't on the battlefield at the time those cards were put there, and even if those cards have left that graveyard
It makes sense, though: It's harder to pass off an ultra-rare card as legitimate