Archdruids Charm Triple green might be an imposing mana cost, but Archdruid's Charm provides enough value to warrant it
For two more mana, you essentially get an Evil Twin with haste
If we can blink it with the "exile another creature" trigger on the stack, the "return the exiled card" trigger will resolve first, which means that whatever creature we exile will be gone forever
The classic bowl Island, first seen a decade ago in Zendikar, was one of the first full art lands I saw from the set
To be honest, no Naya commander fits perfectly into this strategy, but at least with these partners, the deck can make tokens upon tokens during those extra turns, or simply make Bruse a double striking 3/3 with lifelink and knock some players out of the game
Sami, Ship's Engineer embodies this strategy perfectly, generating a Robot token at the end of your turn