Up until now, weve had the classic enchantments, Vito, Thorn of the Dusk Rose, Defiant Bloodlord, Dina, Soul Steeper, Enduring Tenacity quite a few, really
That same generation are now adults with disposable income, and they're buying cards
The problem with spells like Fire is that you dont do anything against, say, a 3/3
Carnage, Crimson Chaos isnt quite as terrifying as that, but if you can use it to reanimate anything with a good enters trigger, youre on the right track
Its not enough that Rain teams are typically among the best builds in mainline Pokemon games, but its powerful here too
If you don't sacrifice one or more of those creatures at that time (perhaps because another player gained control of them), the ability won't try to make you sacrifice them on future turns