Combined with other counter-giving cards, Sphere Grid can quickly become a significant problem for players without a proper way to deal with trample , especially with cards that trigger off of opponent damage
The reason its not much higher is because that potential is unproven
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I also don't think you play this in a heavy aggressive deck, as you'd rather play a mana dork or a threat in this two-drop slot
Here, Illumineers use magical ink to summon countless glimmers of beloved Disney characters, locations, and items, and embark on quests to protect and preserve the stories of Lorcana
This is a mid-range deck that caps out at six ink (not including the shiftable seven-cost Aladdin) and has a decent number of tools that will help you respond to your opponent's game plan while keeping the pressure on with high-impact characters