Rather than try to win the game as quickly as possible, a control deck will want to slow down the pace of the game while it accumulates incremental advantages each turn
x1] [When Attacking] Rest up to 1 of your opponent's DON
This is why its important to consider blue chips, such as the original Charizard, in which you know the scarcity is defined forever
This set has a lot to explore, and Im excited to look at some of the tribal options available, but with those, a single extra good playable can really make or break a deck, so I think its worth waiting until the full spoilers known.
An overlooked and underrated card, also one of the hardest, if not the hardest card in all of magic
Generating advantage for yourself is always valuable.