The SinglePlayer Decks in Into the Inklands are preconstructed 60card decks, ready to play out of the box
When using the Shift 5 ability, which allows the six-cost card to be played one turn early if a cheaper Merlin can be commandeered for the cause, Merlin gets to make use of another feature called Overdeveloped Brain
Finally, we have Cryptic Command
Here are the five new (or newly reillustrated) cards that were wishing upon a star to pull from Fabled packs
If Raubahn is no longer on the battlefield at that time, use Raubahn's power as it last existed on the battlefield
In Commander games, you can draw a lot of cards because your opponents will be searching through their libraries for something, be it lands or combo pieces