Here are some more examples of creature lands: These cards all have different sets of strengths and weaknesses
Scute Swarm obviously will do nutty things here, but for me personally I just dont want to even think about figuring out all that math
For players who frequent the same playgroups with the same decks week after week, introducing lock cards which target only one deck at the table will inevitably be taken as personal, even if just within the politics of threat assessment. Sleeving up these sorts of cards can feel like the start of a spiteful arms race, where players without the resources to change commanders regularly are sitting ducks against spells never balanced for main-decking against known opposition
By meticulously selecting artifacts, balancing colors and mana, incorporating non-artifact cards, and maximizing synergy, you'll weave a deck that capitalizes on the magic of Affinity for Artifacts
Power: For creature power stats
Theres no mana or energy , just careful card economy and clever sequencing across three fast rounds