That makes Recoil one of those cards that has a hard time being bad until the point when your opponent has extra lands they can hold in their hand in order to discard them, at which point most decks that run Recoil are either using that as an excuse to crank up the discard engine or more likely happy enough to have survived this long that they don't care
Are those the oceanic creatures that are swimming around Marit Lage's tomb
It's such a powerful effect in Standard ramp decks to have a creature both become stronger based on the number of lands in play and also ramp that number up when it enters, and that's not the only use case for Lumra
We still need removal, sweepers, and counterspells, which can make our opponents salty, but card selection is relevant
Rare or above Rare or above No EX Delta Species No Rare or above Non-holo Holo
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