M Charizard EX 13/106, XY Flashfire
This intriguing mana-ramping land lets you toss down a tapped land from your hand if you tap it and pay
That combo is what makes them so absurdly good: Underground Sea, for example, is both an island and a swamp, so it works perfectly with fetch lands and fixes your mana super smoothly
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played: 2.182.184615385 12% of decksPercentage of decks that could play both Channel the Bleak Expanse and Seeds of Tomorrow that play both
That's also a time to do two-mana ramp, because if we get lucky we can play two spells on turn three, but it's also a reason for Cultivates (when they're available) because that guarantees a Land drop the next turn in addition to ramping