Think about this as you build out your shop, choose a range of cards that will draw customers in and but also give them lower end options that they are more likely to buy on an impulse
Additionally, when you draw a second card on your turn, you can create a 2/2 Dinosaur Cat token, allowing you to bulk out your battlefield as well as your hand
Others introduce elements to the game that increase the pace or intensity of the game, making it more interesting
Removing a card from life to buff Sanji opens up the door for more cards in your hand, and your life isn't normally relevant when you constantly applying pressure to theirs
The key insight is the significant combo count : only 2-piece combos and P/S/R-rated combos count as "significant." A deck with twelve 4-piece jank combos is not the same as a deck with two compact infinite combos, and the calculator treats them differently
Being able to take out the smaller things and keep the bigger stuff about makes mass removal feel very one sided against the decks you have it in against