I think initiative is a great addition to venture and shows the mechanic is can go in the right direction in terms of power level and player interaction
DARING EXPLOIT: During your turn, whenever this character banishes another character in a challenge, you gain 2 lore, and each opponent loses 2 lore
Then, for its fifth chapter, it gives all of your other creatures a +2/+2 boost as well as the real kicker, indestructible counters which stick around, making your entire team pretty tough to defeat
Its easier to play a land every turn and find the right color youre looking for
The number of unique cards in Ursulas Return is 204, but Enchanted cards, as theyre alternate art variants of other cards in the set, have numbers that start at 205
Plus, many cards and commanders from this set have synergies with removing cards from your own graveyard, so Kheru Goldkeeper has a natural home already