And we also have conceptual matches like Wall of Swords for the spell Blade Barrier, Chill Touch in D&D which drains spirit and soul vs Touch of Death, Return to Sand vs Return to Dust, Anti-Magic Aura vs Anti-Magic Shell, etc
The upside of being underestimated by competitive players is that many of your best cards don't cost much
There are too many other options that are better at that mana value
They don't actually get torn down, of course...only returned to hand, but after seeing everything that's played out so far, would you expect anything less
The first key pillar of strength in this list is your access to dual commanders
The mana value's high for such low stats, but if you can extract one or two different cards, you gain a nice advantage