While there are benefits to having a stronger commander that draws cards, builds a board or generates mana, this has the tendency to build your deck to function with your commander, and you might not have access to all of the effects you would have liked or needed to make your commander shine in your Limited card pool
He can be reserved, standoffish, and rude but will fiercely defend those he cares about
It can become a large creature if surrounded by more discard, and protection from white is handy, but it's more novel than good
Grab your favorite deck boxes and sleeves
All you really need to do is give him some evasion, like flying or making him unblockable, and youll never run the risk of losing Saint Traft to combat again
This is, of course, a reference to the card design of the early expansions