It reads like a card with limited use that can cause mayhem in the right situation, which fits what Red is supposed to do
Regardless of your design goals, power level is an exceedingly complex, abstract idea that is tough to apply
For periods of time, its completely fine to hit that 10-12 mark you just know that eventually youll Kon-mari your way through the roster to cut it back down again
To get the most from Damias ability, think cheap and efficient
Equip Ghyrson with a Basilisk Collar (or a Gorgon's Head, Gorgon Flail, or Quietus Spike) to grant him Deathtouch, and suddenly those plinks will now kill most creatures - the kind of upgrade that makes junk like a Rod of Ruin look perfectly playable
While these types of effects generally come in all sorts of varieties, here are a few things to keep in mind: Abilities will only change one set of types when changing subtypes