Taking existing decks in different directions as well as creating entirely new decks.
Whenever a creature an opponent controls enters, you may have that player lose 1 life
An Aura that's also a creature can't enchant anything
The multiple tentacles around a cylinder reminds me of the Elder Thing from the Cthulhu mythos, but the general shape of an amorphous mass reminds me more of the Shoggoth
Whatever the deck you play, you need to draw the game out at all costs in order to beat this deck
The Kirins (Celestial Kirin, Cloudhoof Kirin, Infernal Kirin, Skyfire Kirin, Bounteous Kirin) Playability: B+ Depth: A Resonance: B+ Gaining resonance off its unique creature type (and the double-color commitment), the cycle is made of legendary flying Kirin Spirits with some of the best spiritcraft triggers (Whenever you cast a Spirit or Arcane spell), if not the best