Turns out, it was relatively similar to the Frodo+Sam combination
One, gameplay becomes repetitive because the Goblin player keeps drafting and playing the same cards, creating less variance in their games
This is a great attack, but it has a major drawback: you need to discard several Energy Cards if you want to reach good damage output
You could potentially trigger the "draw 2" on every other player's turn if you have the mana and the Flashy stuff to play
Senu's last ability will trigger only if Senu is already exiled at the point immediately after blockers are declared and at least one legendary creature you control that attacked isn't blocked
If I manage to stop their first big attempt, I immediately shift gears, slam my threats, and aim to give them as little time as possible to recover