when the Pokmon its attached to is knocked out, the player who dealt the damage must take 1 fewer Prize card
The Akroan War If used appropriately The Akroan War can do a lot for you
Use the number of nonbasic lands the target opponent controls when The Motherlode's first ability resolves to determine the number of energy counters you get
You need to consider how much you can pay for things, if your deck is able to fight off aggression while spending its own life
Quick Study earns its place on this list with its ability to be played at instant speed, a weakness of its classic counterpart, Divination
It's not that I don't realize cards can turn out to be good, it's just funny to me that the cards tend to come about for reasons so different than "I thought this would help the Constructed environment," which is how I think a lot of players think I design cards