Once the Seer is legal though, it should increase the power level of the deck dramatically
Turntimber Ranger Turntimber Ranger looks like a weak 2/2 for 5 mana
I once faced a turn one Guide of Souls into the Slith, effectively shutting down the game before I could mount a defense
Cards that dont require additional mana, like Sigardas Splendor and Cosmos Elixir solve this, but ultimately are a touch unreliable, especially in light of other card draw options in white
Taking a slightly slower and more methodical approach to Voltron can be rewarding, and pushing Breena into those Swiftfoot Boots is an idea with a lot of merit
This is a creature-only Shock as a baseline, and it remains a relevant removal spell all game long because it's tiered