Triple Green can be surprisingly hard to get in Limited, but I still think this does enough right away, and is hard enough to deal with, that it is a bomb
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Blaster Cannon Core Diabrocken the Ominous Specter Droll & Lock Bird Gagaga Girl - Cell Phone Subtraction Gizmek Kaku, the Supreme Shining Sky Stag Hecahands Godos Primite Imperial Dragon QQ Enneagon Thunder King, the Lightningstrike Kaiju Elder Entity N'tss/Garura, Wings of Resonant Life/Granguignol the Dusk Dragon (as targets for "Mereologic Aggregator") Luce the Dusk's Dark Golden Cloud Beast - Malong (as a target for "Mereologic Aggregator") Despian Luluwalilith (to be summoned via "Granguignol the Dusk Dragon") Snake-Eyes Vengeance Dragon Jormungandr, Generaider Boss of Eternity Laevatein, Generaider Boss of Shadows K9-X "Ripper/M" K9-X "Werewolf" Infinitrack Earth Slicer Mereologic Aggregator Nine-Lives Cat Number 92: Heart-eartH Dragon Number 102: Star Seraph Sentry (with "Seventh Tachyon") Number C107: Neo Galaxy-Eyes Tachyon Dragon (with "Seventh Tachyon") Number F0: Utopic Future Number F0: Utopic Future Zexal Phantom Fortress Enterblathnir Rubysapphirus, the Adamant Jewel Sacred Tree Beast, Hyperyton Weaknesses[edit] The archetype is extremely reliant on its Field Spell, and is almost completely paralyzed without it

Only UR & SR cards can drop or be upgraded as prismatic
Thus, there are no valid reasons at all to have this Alph Lithograph card in any deck
If he takes 2 damage, I'm thinking I have to remove 2 growth counters first, as it is a forced interrupt, before I would get to discard the tough status card