Do that and you can get up to four experience counters per turn, after which the pump ability becomes an actual threat
Some of them share the checklist, as there are a lot of different groups of people that have collected the high-ranking cards and the new collectors as well
There is a fun format here where you can build your deck and Scheme stack
Time Travel The time travel mechanic allows you to modify the number of time counters on permanents you control as well as your suspended cards
I experienced two different drafts where the number of cards in the packs was not correct (missing foil, missing rare, extra foil, or extra rare)
This deck will quickly build a powerful board presence, generate tons of value, and is very difficult to interact with