Alongside Play Booster boxes and Collector Booster boxes, TMNT features the Turtle Team-Up box with 4x 60 card decks and 4 Play Boosters
There are a few notable cards in this deck that players will want to take full advantage of

Release date: 2024-12-04 Dawnwing Marshal Eidolon of Astral Winds Faithful Pikemaster Generous Pup Hinterland Sanctifier Delightful Discovery Gilded Scuttler Phantasmal Shieldback Starlight Snare Revoke Demise Scourge of the Undercity Wriggling Grub Dropkick Bomber Firespitter Whelp Frontline Heroism Goblin Surprise Hearts on Fire Sandstorm Crasher Scholar of Combustion Go Forth Hungry Megasloth Razorgrass Invoker Saurian Symbiote Scythecat Cub Slimy Piper Spined Tyrranax Woodland Liege Shardless Outlander Starnheim Memento Brigone, Soldier of Meletis Psemilla, Meletian Poet Qala, Ajani's Pridemate Thurid, Mare of Destiny Urdnan, Dromoka Warrior Cynette, Jelly Drover Neerdiv, Devious Diver Plagon, Lord of the Beach Pol Jamaar, Illusionist Taeko, the Patient Avalanche Aphelia, Viper Whisperer Evereth, Viceroy of Plunder Fumulus, the Infestation Nazar, the Velvet Fang Ozox, the Clattering King Rev, Tithe Extractor Anep, Vizier of Hazoret Cleon, Merry Champion General Kreat, the Boltbringer Gornog, the Red Reaper Ivora, Insatiable Heir Braulios of Pheres Band Dionus, Elvish Archdruid Hurska Sweet-Tooth Shroofus Sproutsire Slinza, the Spiked Stampede Sutina, Speaker of the Tajuru Adeline, Resplendent Cathar Brimaz, King of Oreskos Danitha Capashen, Paragon Giada, Font of Hope Naban, Dean of Iteration Padeem, Consul of Innovation Sai, Master Thopterist Syr Elenora, the Discerning Thryx, the Sudden Storm Venser, Shaper Savant Gorex, the Tombshell Isareth the Awakener Taborax, Hope's Demise Vilis, Broker of Blood Vito, Thorn of the Dusk Rose Brothers Yamazaki

By reducing their power to 0 and their toughness to 1 for the turn, you can feel free to make a big swing without fear of trading off and losing your best attackers in the process
Magic: The Gathering Foundations Jumpstart Boosters are built around the idea of getting started simply by opening two boosters, shuffling them together, and starting to play with no drafting, no decklist research, and no digging through your bulk box for lands required
All creatures will be assigned to one of the three sectors