The return clause ain't bad either
Besides that theres not much to say here as its very similar to Deeproot Elite, but I do like it more as it automatically pumps your entire Merfolk team as soon as it enters the battlefield and doesnt need to be played first to give your creatures a bonus afterwards, like Deeproot Elite
![one piece tcg learn together deck set lt 01 by Bandai Ended]Set Sail Event [LD-01]](https://i.ytimg.com/vi/CB3KPbruVks/mqdefault.jpg)
A TALE ONLY YOU CAN TELLVenture into the untamed Wilds of Eldraine, a fairy tale-inspired world in the Magic multiverse, and free the kingdom from a curse of endless slumber EXPLORE WITH SET BOOSTERSSet Boosters are specifically designed for a fun pack-opening experience, with at least 1 Rare or Mythic Rare card and at least 1 card with a shining foil treatment in every pack FAIRY-TALE INSPIRED CARDS + ART CARDEach Set Booster contains 12 cards with art and mechanics inspired by storybook themes plus an Art Card showcasing a piece of art from the set, sometimes featuring a foil signature from the artist BEWITCHING BORDERLESS CARDSEvery pack includes at least 1 Borderless Enchanting Tales card with alt-art that looks right out of a storybook or may even feature special anime-inspired art PLAY A GAME THAT FUSES ART, STORIES & STRATEGYMagic: The Gathering is a collectible card game that weaves deep strategy with art and mechanics that explore the themes of a particular world and storywhether you want to play a casual game with friends, collect cool cards, or get competitive, Magic welcomes you to The Gathering Commander Masters Commander Masters was designed specifically to reprint a ton of staples of the format
![one piece tcg learn together deck set lt 01 by Bandai Ended]Set Sail Event [LD-01]](https://i5.walmartimages.com/asr/3dd4338f-68d1-4d94-88c3-14e77845d4c7.ce1f7a4c79a8d2f907465a394fde4b79.jpeg?odnHeight=768&odnWidth=768&odnBg=FFFFFF)
Still million times better than just using scans thoughAStrangerIsHere wrote:Thank you
Its very strong to pay 5 mana to deal 5 damage to a 2/2, and all your guys get +3/+0 and trample
This ability stacks with you getting a Treasure for every card you exile