A player gains a locations lore if the card is in play at the start of the turn
This card serves as the foundation for reanimation strategies across multiple formats
The White, Red, and Green (or, Naya) deck from this set is 'Limit Break', an Equipment-based deck that's built around the face of the franchise, Cloud Strife, as Cloud, Ex-SOLDIER
you can even use both methods if you like
This is especially good when some players are Final Fantasy fans first and Magic players second, because the card names and worlds create instant interest
Semantic arguments don't hold much ground as far as I am concerned and so I base my justification far more on how the deck feels to play and build, which is of course very like other tribal decks