There are two types of card that the Panel wants to move away from categorizing in this way: High-mana value cards
Giving your opponents cards makes friends, buying time until you can start copying Aminatou's Augury and other wild instants and sorceries to close with
Attune with Aether is sort of like a tapped land, costing one mana upfront but giving you whatever color you need
if you can cast a Hullbreaker with a Lier on-board, you'll be hard-pressed to lose
It enters play with five strength and willpower, can quest for two lore, and has a Combo Shift cost of six ink
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire