She effectively gives us 7 copies of A Whole New World which means we don't have to rely on the perfect sequence of draws
49,50 Based on the game Final Fantasy VI Lead Terra and her allies through a post-apocalyptic world in this Mardu (Red-White-Black) deck that emphasizes self-mill and reanimation strategies

The removal spells in here are quite nice, and theres a bunch, but my vote for unexpectedly powerful dark horse here is the instant-speed tutor (note the flash text there!): Waterlogged Teachings / Inundated Archive Bloodsoaked Insight / Sanguine Morass Boggart Trawler / Boggart Bog Bridgeworks Battle / Tanglespan Bridgeworks Disciple of Freyalise / Garden of Freyalise Drowner of Truth / Drowned Jungle Fell the Profane / Fell Mire Glasswing Grace / Age-Graced Chapel Hydroelectric Specimen / Hydroelectric Laboratory Legion Leadership / Legion Stronghold Pinnacle Monk / Mystic Peak Razorgrass Ambush / Razorgrass Field Revitalizing Repast / Old-Growth Grove Rush of Inspiration / Crackling Falls Sink into Stupor / Soporific Springs Strength of the Harvest / Haven of the Harvest Stump Stomp / Burnwillow Clearing Sundering Eruption / Volcanic Fissure Suppression Ray / Orderly Plaza Waterlogged Teachings / Inundated Archive Witch Enchanter / Witch-Blessed Meadow And you gotta catch 'em all for Commander

I'll put together Jaya decks based on the other lines of thought as well to see which one plays the best
This deck has some interesting decision points and isn't a linear strategy, but it's also not the most complicated out there - and that's important for a beginner deck
If your library is empty and an effect tells you to mill cards, you simply dont mill