Either way, it's hard to complain about good value in a Secret Lair product
Magicians Souls is a good card, but its been co-opted by any deck that wants easy additional draw power, and as such is mainly used outside of the archetype it was created for
Many welcome beginners, so a first visit can be relaxed rather than competitive
This treatment also never got a second chance
Despite scaling very very well into the late game Counterspell is usually weaker than Mana Leak, Remand, Memory Lapse and Arcane Denial in the early game
Free Counterspells, regardless of their drawbacks, were golden at holding the advantage that Miracle Growdue to its vastly superior tempo in essentially every matchupcould generate in almost every early Game 1 situation