Preorder today to secure your place in this historic collaboration between Magic: The Gathering and Final Fantasy
You can activate exhaust abilities at instant speed whenever you have priority
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The only real downside to Kaldra Compleat is the hefty seven-mana equip cost, should the Germ get removed
Elesh Norn's abilities don't look at who controls the permanent entering the battlefield, only who controls the permanent that has the triggered ability
I am truly impressed at the card selection here: Rite of Passage works great with the fight spells youll add to the deck, Berserk is nullified by his regeneration, Ozolith is great in case of exile spells, and then Rhythm of the Wild, one of the best feelings in Magic is landing this early