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Generally speaking, in decks that are three or more colors, you want to play almost all dual lands, along with enough basic lands to support whatever ramp is in your deck (Land Tax, Kodama's Reach, Rampant Growth, et al.)
Almost as though it's wondering why it's ears are for sale in a bakery
We are a secondary marketplace
For eight mana, Archetype of Endurance grants all your creatures, including itself, hexproof, but more importantly, it strips hexproof from your opponents and prevents them from gaining hexproof as long as it's in play
I hope you enjoyed my look at the best Black card draw of all time!