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Opening Hand 5 With plenty of mana and a piece of countermagic, this is good enough to keep
Sometimes while playing Magic, particularly in Commander, a game just isnt going your way
The card's design as a Saga Creature that creates three 2/2 Knight tokens for four turns showcases the original summon's thirteen knights appearing one after another to strike enemies
In the super late game, the point at which land draws are basically dead draws, Forbid suddenly starts to gain a lot more value even when used in decks with no engines or intent to abuse the buyback
Compulsion At one time the engine that spurred Madness decks to victory, Compulsion is basically a looter without any of the drawbacks of a tiny creature, and with a bonus draw ability